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Storm Dash: I've got the power!

Hello fellow Earthlings! Today, I, Captain Kalaw Vargánya Művek, shall present you the 3 powerups that are available in Storm Dash.

These are exactly the ones that were described in the previous post.

Something that was not said earlier was that the character has an energy meter. If their energy is 100% depleted, they cannot do moves until the energy comes back. And of course, using the powerup is the thing that will burn energy.

  1.  Ground strike
    Just as described as well. This enables the player character to smash into ground, and bounce back the droplets in the process. Observe:
  2. Speed dash
    This makes the character able to gain some speed boost, which can be useful to get out of krézi situations. Osbreve:
    Notice how the player isn't in the center. This is because the camera does not follow the character perfectly; it slightly lags behind.
  3. Droplet repeller
    This is a lasting powerup, which means that it will be active as long as the correct button is held (currently key "F"; still need to make a mobile correspondant). It will disturb the nearby droplets' way, and make them go away. This effect is fashy though, so we built in a setting that will disable this, so that people with epilepsy can play the game as well. See:

Plus, we have a new powerup-esque thingy, that will protect the character form every single harm possible; when timed correctly. This ability is called Guarding, and the idea was taken from a certain game, which is guessable from this post already; namely, the first paragraph.
This works almost the same way as in that game; except that here, it dissolves each damage. It lasts for 0,5sec.

And now, watch everything told here in full-motion action.


 

Storm Dash: Breaking news

Well, it feels good to write here. After a month we can share you share some with news with you share some news with you. The game has been in regular development. Slowly, but surely are we going to publish it. About where to publish it, we currently have no plans on. But anyway, let's get to see some of the fresh sachen:

  • We started to employ JavaScript next to gDevelop code. 
  • Implementing purchasable powerups, which can be used during gameplay (only one though). More to most likely come.
    • Striking the ground which creates earthshake, which in turn causes the droplets to bounce back into the clouds.
    • Speed dashing, that gives the character a little sideways thrust while moving.
    • Droplet repelling, that... repels the droplets from character.
    • Have a look at the concept arts drawn by me:



    • And a look at the state they are currently implemented at:

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  • How do you like the new shop by the way? The thing is that there are 2 shop screens. You will probably be able to choose the one that attracts you, but let me show the other one to you.
    •  
  • Some new settings
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  •  Credits page (ignore the music, just listening to some chilling shit)
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 maybe that's it. Release is appcroaching.

(editor's note, at 2025. oct. 24.: I replaced the concept art image)