You will read the key elements of our first game, rightfully called Storm Dash. As of the writing of this article, development of Storm Dash is well underway, so please expect differences from the final product; once it's released, refer to the updated article for the best informations. Everything here apply to the beta version.
Firing up the game, you can see the Team Falcon Dev logo.
After this, the player immediately finds themselves on the title screen/main menu.From there, they can go to the store; adjust the settings in order for the gameplay to precisely meet their needs; and customize the feel of the main attraction (the latter being currently very sparsely implemented).
The settings allows the player to make the game play the best possible way. Here, we can tune the difficulty of the game; join our Discord playground; toggle the playtime timer; the developer console; the particle visuals; and toggle screen shaking.
Going into the shop will reveal all the purchasable items in the game. Please note that the money the player has is earned through sheer gameplay, and there are no inside purchases, or real money conversion. We can choose from a variety of character skins, and rain droplet materials.
The game's main attraction obviously lies within the Start button on the title screen.
From there, we need to watch out for raindrops, as one raindrop will kill the character with no hesitation, no questions asked (we will add healthbars though, worry not!). The character can move sideways, and jump instantly.
The play is composed of so-called waves. Each wave will come by time intervals of 10 seconds, and the game will gradually get harder. The first few waves let us grab the gist, the e s s e n c e of the controls. Then, dumm-dumm-dumm!! Lightning will begin to strike every ~5 seconds. Worry not, it is marked with an excalamation mark before the strike for 2 seconds.







